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Tv tropes beatmania
Tv tropes beatmania





tv tropes beatmania

Pendual features a new theme system which cycles the theme of the game throughout one to five days: the "Present Phase" features mainly whites in the UI with the in-game clock displaying the year as orwhile the "Future Phase" features purples with the in-game clock displaying the year as Each theme has their own features, including songs. Two new options were introduced-An Expand-Judge option, which increases the timing of the "Great" judgment, but the player's score and rank are rendered invalid and Rotational-Random option, which shifts the hit notes to the left and right depending on the setting. The player now has a choice to display their EX-Score instead of a combo during gameplay. Two gameplay variations introduced in Beatmania IIDX Sirius : Charge Note notes required to be held and Backspin Scratch spin the turntable at one direction and spin it at the opposite direction at the end are retained. Hitting the notes correctly will fill up the Groove Meter, while failure to do so drains it. Players are required to hit notes that fall from the top of the screen at the hit zone using keys or turntables which are required to be scratched. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable.įailing to do so depletes the gauge until it is empty, abruptly ending the song. The UI mainly features white to symbolize the present and purple to symbolize the future. The theme of the game revolves around the concept of time with the theme split between the present and the future Pendual itself is a portmanteau of " pendulum " and "dual".







Tv tropes beatmania